![]() In there, you should at least change two things: The name and displayName property, e.g. Open the folder and locate the package.json file. Name the folder so you know, what whill be in there. On Windows, create a copy of that folder. In my case, I want to create a new template based on the URP template, so I unzip the -8.2.0.tgz file. On macOs, you'll see some *.tgz archive files. ![]() Replace with your Unity version you're using most of the time. On Windows: C:\Program Files\Unity\Hub\Editor\\Editor\Resources\PackageManager\ProjectTemplates On macOS: /Applications/Unity/Hub/Editor//Unity.app/Contents/Resources/PackageManager/ProjectTemplates Locate the project templatesĪt first, navigate to your Unity installation folder and locate the project templates: Also, keep that in mind if you install new Unity versions. And here is how to do that! Unfortunately, due to the nature of how Unity installs their editors, you have to repeat the following tip for every version you have installed and want to have a custom project template. I'm looking into learning to use Unity, so I've downloaded the Unity Hub as it seems to be the way Unity is forcing us to download their versions from now on. Everytime, I have to delete all the example assets. I find myself alot creating new Unity projects, either to test stuff out or for a new video creation. And, thanks to our little Indie Game Studio Boundfox Studios, I started doing some fancy YouTube videos about Unity. I love working the the HDRP and URP pipelines.
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